Tuesday, November 8, 2011
Teaser Crumbs
Hey, this is an update telling you to check out JasonLuiDigital's YouTube website at www.youtube.com/user/jasonluidigital to check the latest tidbits on our latest project. Rate, Comment, and Subscribe!
Tuesday, September 20, 2011
Bandcamp Website
Hey, what's up? We have created our Bandcamp website for some selected soundtracks for you to download. Currently, the only soundtrack is Haunting. However, we will keep on updating the songs as we finish each new film. So why not head over to our Bandcamp?
Jason Lui
(Co) Founder
HyperblexMedia
Jason Lui
(Co) Founder
HyperblexMedia
Musical Combat
Musical Combat, AKA Musical Violince is out! Here it is, incorporating everything I have been working on over the summer, including CG stunt doubles and 3D Matchmoving!
Tuesday, September 6, 2011
Musical Violince
Our next video, Musical Violince is coming out as promised! The effects are going to be more detailed than our previous one. There's lots of CGI and after it comes out, I will be starting a new "IN POST" series in which I talk about what I did in the post production stage.
The thing I liked about making this video was that I learned a lot. I was literally experimenting with CGI on the fly. I have been experimenting for quite a time, but this is the first application of the effects. I would love to have more time, but I also have school work to deal with, so the sound effects might sound shallow
Why not watch our video again to compare it when Musical Violince comes out?
The thing I liked about making this video was that I learned a lot. I was literally experimenting with CGI on the fly. I have been experimenting for quite a time, but this is the first application of the effects. I would love to have more time, but I also have school work to deal with, so the sound effects might sound shallow
Why not watch our video again to compare it when Musical Violince comes out?
Thursday, August 11, 2011
RAGDOLLS!!!
Ragdolls FTW!!! Currently I am experimenting with 3DS MAX reactor physics. I have modeled a human model so we can use that as a CG stunt double. After that, I applied the physique modifier to the mesh to attach it to the biped, but 3DS MAX gets errors. If anyone knows how to solve this, that would be great. for now I will use the skin modifier. That's it for now, and as soon as I am done, I'll be posting some test videos on the channel.
-Joseph Wu
Director
Founder
CG Artist
-Joseph Wu
Director
Founder
CG Artist
Friday, July 29, 2011
Success at Mapping!
After hours of experimenting with trial and error, I found out how to successfully map the texture. First, I mapped the first frame of the video with the WSM Camera mapper, then subdivided the polygon to get a smooth texture. It is best to subdivide at 1 units. Anything under 1 will lag your computer. Trust me, I had to restart 3DS MAX multiple times and it wasn't fun.
After subdividing, MAKE SURE THE FRAME YOU MAPPED IT AT IS AT THE SAME TIME AS THE TIME SLIDER! If not, everything will be messed up. Next, you have to collapse the stack of modifiers. To do this go to the modifier tab on the polygon that's being projected, right click it, and select collapse to. Doing so will "bake" the texture to the polygon, and it will work.
That's it for now, and if it seems confusing, don't worry! I will be doing a Youtube tutorial on this whole thing. Rayfire, reactor sims will come at a later time.
-Joseph
Director
Founder
CG Artist
After subdividing, MAKE SURE THE FRAME YOU MAPPED IT AT IS AT THE SAME TIME AS THE TIME SLIDER! If not, everything will be messed up. Next, you have to collapse the stack of modifiers. To do this go to the modifier tab on the polygon that's being projected, right click it, and select collapse to. Doing so will "bake" the texture to the polygon, and it will work.
That's it for now, and if it seems confusing, don't worry! I will be doing a Youtube tutorial on this whole thing. Rayfire, reactor sims will come at a later time.
-Joseph
Director
Founder
CG Artist
Monday, July 25, 2011
Out of Hiatus
I am currently unlocking the secrets of Corridor Digital and Freddiew that they have been keeping to themselves for so long. You know, the effects of ground and building destruction with rayfire. I'll post a tutorial once I find out how.
Currently, I can map the textures from the footage, but they aren't sticking, so instead of using WSM mapping, I will experiment with the old camera mapper.
So when I finish and discover the methods, I shall release them to the world, so the information can be free and available to all!
-Joseph
Director
Founder
CG Artist
Currently, I can map the textures from the footage, but they aren't sticking, so instead of using WSM mapping, I will experiment with the old camera mapper.
So when I finish and discover the methods, I shall release them to the world, so the information can be free and available to all!
-Joseph
Director
Founder
CG Artist
We are on a hiatus.... but meanwhile...
Yep! We are on a hiatus, but meanwhile please enjoy our latest action film . We are currently waiting for the go to shoot our action film at our Music Camp. If we have the go, then we will shoot a film or two. we are currently working on how to better ourselves for the script. Well, peace out!
Till next time,
Jason Lui
(Co)Founder
HyperBlex Media
Till next time,
Jason Lui
(Co)Founder
HyperBlex Media
Friday, July 22, 2011
Tower Defense in real life
Tower Defense in real life!
Created in my humble, outdated studio. The CG rendering took 3 days non stop! I thought my computer would blow up and bring the house down. But of course that didn't happen because I'm still here and uploading. I randomly came up with this idea a month ago and I finally finished it in a week. So ENJOY!
-Joseph
Director
Founder
CG Artist
Saturday, June 18, 2011
First Short Action Scene!
This is our first action scene! Every scene has VFX, like cloning, muzzle flashes, and explosions
There is a short overview/tutorial at the end
Enjoy!
Labels:
hyperblexmedia,
War,
we are recon
First Video on our Channel!!!
This was a project music video for English class. Oh! and JWu=Joseph Wu
Lots and lots of green screening!! I was in none of the backgrounds you see in this video.
Shot, Edited, Composed, and Composited by Joseph Wu and Joseph Wu only.
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