After hours of experimenting with trial and error, I found out how to successfully map the texture. First, I mapped the first frame of the video with the WSM Camera mapper, then subdivided the polygon to get a smooth texture. It is best to subdivide at 1 units. Anything under 1 will lag your computer. Trust me, I had to restart 3DS MAX multiple times and it wasn't fun.
After subdividing, MAKE SURE THE FRAME YOU MAPPED IT AT IS AT THE SAME TIME AS THE TIME SLIDER! If not, everything will be messed up. Next, you have to collapse the stack of modifiers. To do this go to the modifier tab on the polygon that's being projected, right click it, and select collapse to. Doing so will "bake" the texture to the polygon, and it will work.
That's it for now, and if it seems confusing, don't worry! I will be doing a Youtube tutorial on this whole thing. Rayfire, reactor sims will come at a later time.
-Joseph
Director
Founder
CG Artist
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