Thursday, August 11, 2011

RAGDOLLS!!!

Ragdolls FTW!!! Currently I am experimenting with 3DS MAX reactor physics. I have modeled a human model so we can use that as a CG stunt double. After that, I applied the physique modifier to the mesh to attach it to the biped, but 3DS MAX gets errors. If anyone knows how to solve this, that would be great. for now I will use the skin modifier. That's it for now, and as soon as I am done, I'll be posting some test videos on the channel.

-Joseph Wu
Director
Founder
CG Artist

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